We take a monster and make them a unit. We don't need to know specific numbers, although to the nearest 10 or so is good. Goblins have 1HD. Lets say its a pack of goblins, that's? 20? So the unit of Goblins has 1 HD and we can make a few other bits of fiction or assumption. They have poor weapons, armor and training. Now lets take a squad of honor guards, there's 5 of them. Specific numbers still aint no problem though'. They have excellent weapons, Armor Training Morale etc. You get the idea. They also have 2HD.
So the two units face off, and roll a d6. They add their HD to the roll. You also get +1 for each of the following if they apply to your unit.
- Larger Force than the foe.
- Be better equipped than the foe.
- Have more battle experience than the foe.
- Being led by/is a champion.
- Faster than the foe.
- Battlefield advantage. (such as a water elemental troop fighting in the sea)
Players compare scores and whoever wins deals that difference in damage. This damage is taken away from the HD. When HD = 0 the unit is Out of the Battle (1d4).
1. No survivors, all dead, including champion.
2. Champion Out of Action and unit destroyed.
3. Champion and handful of the unit remain fighting, rest dead.
4. Champion remains fighting, rest broken and fleeing.
Players should have all their units selected in an order on the table in front of them. Perhaps cards would be a good way to do this. The everyone takes turns to activate a unit. Move and attack or Double move move. Standard TBH. Close, Nearby, Far. Scale is just fractal. (Don't tell FATE). resolve spells normally? I dunno. A unit of wizards? Really? I like warhammer battle wizards so maybe i'll have work on some sort of magic system that uses existing spells. Another night perhaps
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